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Character Modeling
I modeled a realistic character, emphasising on the anatomy form and realistic muscle structure and look,
I focused on sculpting in zbrush as I was new to it and I simplified the costume modeling.
and that experience was very rewarding I learned a lot about zbrush tools and sculpting and I can say now I am very comfortable using it.
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and I modeled a stylised character for our final project, based on a design created by our team,
textured in Zbrush and Photoshop, rendered in Zbrush bpr.




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